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Programming with time

dc.contributor.authorSorensen, Andrewen
dc.contributor.authorGardner, Henryen
dc.date.accessioned2025-03-25T16:29:24Z
dc.date.available2025-03-25T16:29:24Z
dc.date.issued2010en
dc.description.abstractThe act of computer programming is generally considered to be temporally removed from a computer program's execution. In this paper we discuss the idea of programming as an activity that takes place within the temporal bounds of a real-time computational process and its interactions with the physical world. We ground these ideas within the context of livecoding - a live audiovisual performance practice. We then describe how the development of the programming environment "Impromptu" has addressed our ideas of programming with time and the notion of the programmer as an agent in a cyber-physical system.en
dc.description.statustrueen
dc.format.extent13en
dc.identifier.otherScopus:79551661683en
dc.identifier.urihttps://dspace-test.anu.edu.au/handle/1885/733737370
dc.identifier.urlhttp://www.scopus.com/inward/record.url?scp=79551661683&partnerID=8YFLogxKen
dc.language.isoEnglishen
dc.sourceACM SIGPLAN Noticesen
dc.subjectConcurrencyen
dc.subjectCyber-physical systemsen
dc.subjectImpromptuen
dc.subjectLivecodingen
dc.subjectTimeen
dc.titleProgramming with timeen
dc.typeArticleen
local.bibliographicCitation.lastpage834en
local.bibliographicCitation.startpage822en
local.contributor.affiliationSorensen, Andrew; School of Computing, ANU College of Systems and Society, The Australian National Universityen
local.contributor.affiliationGardner, Henry; School of Computing, ANU College of Systems and Society, The Australian National Universityen
local.identifier.citationvolume45en
local.identifier.doi10.1145/1932682.1869526en
local.identifier.pure78863ec3-d5c0-4feb-919f-cf5af54ad3eden
local.type.statusPublisheden

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