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Temporal Presence Variation in Immersive Computer Games

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Authors

Chung, Jae
Gardner, Henry James

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Publisher

Taylor & Francis Group

Abstract

Increasingly, the sophistication of modern computer-gaming systems is becoming comparable to that of immersive, virtual reality (VR) environments, and the popular VR research topic of "presence" is now being explored in the context of computer games. The

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Source

International Journal of Human-Computer Interaction

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License Rights

Restricted until

2037-12-31